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James Gong

  • Tech
    • Path to Deimos
    • Columbia Space Initiative
  • VR/AR
    • 3D Holograms
    • Drum AR
    • Stranger Words
    • Nielsen VR Study
  • Film
  • Graphic Design
  • Visual Art
  • Research
    • Evolving Machines
    • Popularizing Electric Vehicles
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Nielsen VR Study

As part of a study on the how the immersiveness of media content impacts recollection of the content by viewers, I created this VR scene with a virtual screen of customizable size. By varying the virtual screen size, I tested how well participants remembered the video content. Made with the A-Frame framework.

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